|
|||||||
| Register | Downloads | Video Directory | FAQ | Members List | Calendar | Gameroom [0] | Support | Search | Today's Posts | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
||||
![]() General: 1. Staff will never ask you for your password. 2. It is mandatory for team leaders to read the rules prior to match play and make sure all of their players abide by the rules. 3. Breaking any rule may result in a forfeit of a match, or ban from WOGL 4. The rules are subject to change at any time, so check them before every match 5. Team or Player names may not contain inappropriate language. 6. All matches are to be played with the Scrim Spot WOGL anti-cheat client running. 7. Anti-cheat keys for registration will be PM'd to team leaders via the forum system. 8.Play on the computer you registered the anti-cheat with, they are hardware specific. If you need to reformat your computer, contact the ac staff via the help center. 9.We will be allowing 1 name change per person per season. What you want to do is make your Forum( or IGN field ), League , & AC accounts all match your CA IGN when you make these accounts. The Help Center is flooded with these type's of requests. In Game Gear Allowed: Assault Rifles -Default M16 -AK-47 -AK-74U -FAMAS -G36e -K2 -M14 -M4A1 -MK16 SCAR-L Sub Machine Guns -K1A -K7 -MAC10 -MP5A4 -UZI Sniper Rifles (Maximum 1 per team) -L96A1 -M24 -MSG-90 -SR25 Pistols -Default M92fs -G23 -K5 -M1911 -USP Melee -Default M9 Support -Default M67 Frag -M18 Smoke ( maximum of 1 per team) -XM84 Flash ( maximum of 1 per team) Chests -Default No Vest Weapon Mods Suppressors: -S1 Supprresor -S2 Supprresor Scopes: -Acog TA1 Scope -Acog TA3 Scope Uniforms -Default Camo -Artic Camo -Desert Camo -Urban Camo Item/Weapon Rules: -1 Sniper Per Team -Both Female & Male Base Characters are Allowed -NO Backpack -NO Headgear -NO Face Gear -NO Weapon Clips/Ammo -NO Vests -NO Hearbeat Detectors/Sesnors -NO NX Cash Related Items -NO GP/NX Supply Case Items -NO Special Event Items -Any Team Caught using wrong item/gear will be BANNED at the Leagues discretion and will automatically forfeit their game(s) -Weapons on the floor may be picked up by opponents or team members. NOTE: To increase competition and the variety of weapons used in the league, a maximum of 3 same weapons can be used per team. For example: a team can have a maximum of 3 G36e players. 4 or 5 G36e players will not be allowed. In Game Etiquette Abuse of the Global Chat in matches, insulting other players or staff can result in the loss of 1 point, half, match, suspension or bans subject to severity of offense and repeated offense. Room Settings: 1. Kill Cam:Off 2. Friendly Fire:On 3. Join in Progress:On 4. Players:5v5 5. Goal: 5 SnD Match Format: 1. Home team chooses side. 2. Two halves will be played with teams switching sides at the end of the 1st half. 3. At the end of the second half the team with the most total rounds won wins the match. 4. In the case of a draw, there will be full half played with the home team choosing side. 5. It is the responsibility of the home team to make the room and provide the opposing team with the password. 6. It is the responsibility of the home team to make certain the match begins with the proper match settings. 7. If incorrect settings are used both teams are to back out of the match and re start it. 8. Playing a game with the wrong game type settings may result in a forfeit of the half. 9. Teams may choose to have up to a 10 min halftime if they agree. 10.Teams may sub players in and out during the half Rosters: 1. Rosters should consist of a minimum of 5 players and a maximum of 12 players. 2. It is both teams responsibility to verify the eligibility of all players playing in the match prior to starting or continuing any match play. 3. Teams must have at least 3 members present in order to start a half. 4. A team playing with an ineligible player will forfeit the match. 5. Please have everyone registered with the correct in game name they will be using for their matches. It can be in the IGN space aswell. 6. Substitutions may be made during the 1st round of a half, during half-time, or in between maps unless a lag out occurs. If a player is to lag out after the end of the 1st round of a half, only the same player may come back during that half. If a player is to lag out before the end of the 1st round of a half a replacement player may be subbed in his spot. Also, players may back out into the lobby and come back to switch guns at any time. 7. Also a reminder to teams with less than five players, you must have five in ordered to be given a match come release date. Thanks. 8. Rosters will lock after Week 4 9. Players may only be on 1 teams roster per league. Maps Maps will be picked randomly each week and a map(s) of the week will be posted for SnD. All matches will be played based on the week's map. All Maps will be played in the SnD rotation. Schedule/Match Reporting Team leader's for each team must post in the Schedule / Match Report section of the forum stating that they have come to an agreement on the following: Server, Channel, Room Name, Password and Time. If the match is not scheduled for any specific time in your match thread then it is to be played at the default match time: Sunday 7pm GMT Match reports will not be valid without clear screen shots of both halves of play. Matches must be reported within 6 hours of the scheduled match time. Forfeits/No Shows The DEFAULT match time is 7 pm GMT. you may ATTEMPT to reschedule but there is no guarantee. IF you can not come to an agreement on a scheduled time, the team that shows up to the 7 pm default time will be the winner. If you have a forfeit, contact one of the Admins / League Admins via ticket at theHelpCenter with proof of attempted contact of the team missing in action. Document all of your conversations with opponents regarding scheduling with screen shots. Rule on scoring for forfeit wins : Winning/Losing team's point will be based on the number of rounds won (For example, if you win 10-5 you get 10 points, if you lose 5-10 you get 5 points, so NEVER stop fighting). Forfeiting team will get -3 (yes negative) so instead of them just getting 0 they will be penalized -3. Get too many forfeits and we will remove you from the league , if you have to forfeit at least make the effort to let the other team know this will weigh heavily on our decision to keep or remove your team from league play. All point deductions for forfeits are up to administrator's discretion. Show Up & Play!!! Playoff Ceding 1st criteria= Win/Loss Record 2nd criteria= Points 3rd criteria =Head to Head Record Fraud: 1. Team leaders who create a team to report losses to another team will be banned. 2. Fraudulent cheating accusations will not be tolerated and offenders will be punished accordingly. 1.0 Anti-Cheat Guidelines and Information 1.1 ScrimSpot Anti-Cheat Client Mandatory Use. World Online Gaming League.LLC and ScimSpot.LLC have partnered to develop the official "ScrimSpot WOGL Anti-Cheat" client. The ScrimSpot WOGL Anti-Cheat client is mandatory for all WOGL events, including but not limited to the following; matches, playoffs and finals. In order to use the anti-cheat client, you're required to have an registered account at WOGL.ORG. To register and account, please visit the following link; (WOGL - Register). Once you have verified and activated your account via hyperlink url in confirmation email, you will then be granted access rights to use the anti-cheat client. Please note, the anti-cheat system has added security to prevent the act of ringing (smurfing) in WOGL events. Users are required to use the anti-cheat client during the entirety of all WOGL events, including but not limited to the following; matches, playoffs and finals. Users that experience any issues operating the anti-cheat client are required to submit an Help Center Ticket and provide the details pertaining to the issue. Any user that cannot run the anti-cheat client due to operating issues, is NOT allowed to participate in ANY WOGL events. It is the sole responsibility of each user to ensure his / her client is up-to-date, and operating before the start of WOGL events. All data generated by the anti-cheat client is required to be held by the user for no less than two (2) weeks. Failure to provide anti-cheat related files when requested by WOGL / ScrimSpot staff can result in user suspensions, forfeiture of matches and user related bans. 1.2 WOGL / ScrimSpot Strict and Unique Anti-Cheat Policy World Online Gaming League.LLC and ScrimSpot.LLC operate on an strict zero tolerance policy relating to the use and/or possession of cheats and third party related tools pertaining to cheats. If a users is found to be cheating and/or possession of cheats in WOGL events, including but not limited to the following; matches, playoffs and finals, their team shall forfeit the event, and the said user will automatically be removed the team's roster. WOGL events played and won within the specific event, with that particular user participating, shall result in matches being overturned (wins converted to forfeits). It's the sole responsibility of the user, NOT WOGL and/or ScimSpot to ensure the computer system that is used for playing in WOGL events is maintained in an cheat free manor, this includes the borrow/renting of systems to play from. 1.3 Third Party Add-ons and Game Modifications WOGL does not, and will not allow modifications made to the game client in anyway unless otherwise stated (official event endorsed modifications). This includes but not limited to the following; changes of player skins, scripts (or macros of any form), or third party software that changes the game client in any way. Any user caught violating this rules will forfeit their teams match and will be subject to further disciplinary actions (user banning). The game is to be played as its original installation and updated in accordance with official patches released by its publisher. 1.4 Additional Information 1. Teams caught cheating, hacking, “glitching”, or abusing in-game mechanics in any way will be locked from playing matches and/or removed from WOGL. 2. If you suspect a team of cheating please play the match until its conclusion. 3. All disputes and cheat accusations must be submitted through the help center. 4. WOGL will not take action regarding members who are accused of cheating in non WOGL matches. 5. Make sure to verify anyone who contacts you claiming to be WOGL Staff with our official Staff Page. 6. Player's found to have "Cheat Making" utility's will also be banned from WOGL. For example, any injectors or memory editing software such as "Cheat Engine". Any player previously banned that is caught playing for a team during the WOGL season under an alias name will cause the complete team and players to be suspended for 1 season. If it is found that the team knew the player was a banned player the team could possibly face being permanently banned. Infraction System ![]() -------------------- League Disclaimer If a player has been found to have not run the AC client while participating in WOGL match play: 1st offense: 1 week suspension 2nd offense: 1 season ban 3rd offense: permanent ban Team Consequences: - If a player has been found to have not run the AC client while participating in WOGL match play his/her team is to lose every round that player had participated in. - If both teams have been found to have had a player not run the AC client while participating in WOGL match play the match is to be replayed. Rules are subject to change, adjustment, and updates at anytime |
![]() |
| Bookmarks |
| Tags |
| disclaimer, match, rules, season, snd, updated |
| Thread Tools | |
| Display Modes | |
|
|